STUDY PLAN Masters Degree in Virtual and Augmented Reality
- Program Interface
Low-poly and High-poly Modeling.
- 3D Design.
- Low-poly and High-poly Modeling.
- Normal maps.
Real-time 3D Representation Overview:
3D Interactive Apps Creation, virtual walkthroughs and real-time videogames
3D Interactive Apps Creation for multiple devices
User Input Systems for mobile devices.
Smartphones and the future of mobile devices.
Positioning and Orientation Systems:
Immersive Virtual Reality Apps Development:
The importance of the interface in an immersive virtual reality.
App Optimization. The importance of the frame rate.
Traditional Input Systems: mouse, keyboard, joystick. Advantages and limitations.
Virtual Reality tracking and input technologies.
Force Feedback Technologies:
Full Body Tracking. Motion Capture techniques.
3D Depth Sensors and their use for Virtual Reality.
Apps with geopositioning and their implications in the Augmented Reality field.
Geopositioning Systems: GPS, Galileo, etc.
Geopositioning in Augmented Reality Apps.
The importance of orientation. Magnetometer. Gyroscope.
Using the integrated camera to improve the immersion.
Geolocalized Videogame Creation.
Tracking with the device gyroscope.
Augmented Reality Systems: lenses and the future of AR.
Augmented Reality Apps for PC, Mobiles and Tablets.
Combination of Virtual and Monetization through Augmented reality in a simple app.
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